AI Insights · Timothy · October 2024
Top 5 Horror Games on Android in Poland Q3 2024
Explore the performance of the top 5 horror games on Android in Poland during Q3 2024, with insights on downloads, revenue, and weekly active users.
During the third quarter of 2024, the Polish market for horror games on the Android platform showcased intriguing trends and performances among the top five apps. According to Sensor Tower data, these games displayed diverse patterns in downloads, revenue, and weekly active users.
Game of Vampires: Twilight Sun, published by DreamPlus Games, saw a notable increase in revenue throughout the quarter. The game started with a weekly revenue of approximately $3K, peaking at around $5.6K in mid-September. Downloads also surged from 814 in early July to nearly 3K by early September. Weekly active users rose significantly from 1.8K to over 4.4K during the same period.
Identity V from NetEase Games experienced fluctuations in its financial performance. Revenue began at $3.3K in early July, reaching a high of $8.6K in early August, before declining to $1.2K by the end of September. Downloads were relatively stable, with a slight increase from 140 to 212 in early August. The game maintained a consistent active user base, starting at 2.7K and ending the quarter at 2K.
Myths of Moonrise, developed by StarFortune, demonstrated modest revenue growth, starting at $468 and reaching $967 in mid-August. Downloads remained relatively low, fluctuating between 51 and 95. Active users showed a slight decrease, from 353 to 285 by the end of September.
Mystery Matters by Playrix displayed steady revenue growth, peaking at $700 in late September. Downloads increased significantly towards the end of the quarter, jumping to 488 from a low of 57 in early July. Weekly active users also showed an upward trend, rising from 1K to nearly 900.
Finally, Five Nights at Freddy's by Clickteam USA LLC maintained a stable revenue stream, with weekly earnings hovering around the $300 mark. Downloads remained low, ranging from 20 to 35 throughout the quarter. Active users slightly declined from 352 to 247.
These insights illustrate the varied performance of top horror games in Poland, highlighting trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.